HUGO MAZARIEGOS MARTIN

DISCIPLINE: 3D EVIRONMENTS, GAMES DESIGNER & CREATIVE ARTIST

CAREER AREA OF INTEREST:

Hello I am Hugo, a 3D Artist, Technical Artist, and Game Designer with a bachelor's degree in Games Design and Art. I enjoy creating immersive experiences through games, animation, and interactive 3D environments. I’m heavily inspired by sci-fi worlds, which also influenced this website.

STEAM GAME: Through Ash
Designed, created and published a game on steam. Through Ash is a short, first-person tragedy game where you remotely control a logistics rover across a nuclear wasteland from inside a gradually degrading bunker. You can never step outside the bunker, instead you guide and monitor the last remaining rover through terminals and consoles. Every mistake, decision made that damages the rover’s health is tracked and slowly, as you progress, you realise that this “critical package” is more personal than you originally thought.

DIRECT STEAM LINK HERE

Itch.io: https://hugo-maza.itch.io/through-ash Game website: https://through-ash.fun/

IMAGES/VIDEOS / PORTFOLIOS:

LINK TO MY PORTFOLIO WEBSITE HERE

OTHER LINKS:

3D Art: Bobak Intro

Bobak is a robot I designed inspired by WALL-E. Bobak's main purpose is to clean vents, the job is lonely so Bobak gets excited when meeting new people. YOUTUBE LINK HERE

More 3D Art HERE: https://www.artstation.com/hugo_maza

CONTACT ME HERE

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ERIK RAWSON

DISCIPLINES: DIGITAL ARTIST, CREATIVE WRITING & VIDEO GAME DESIGN

CAREER AREA OF INTEREST: My name is Erik, I'm a digital artist primarily interested in designing and creating worlds and writing stories. Mainly within the medium of video games. I love to create characters and imagine how they exist within their environments. I also like to use graphic design elements within my work.

HYMERA DEMO

https:/ /deadbeatgamess.itch.io/hymera-version-001

Hymera is a visual novel set in a feudal world where the death of the gods has caused an apocalyptic disaster where death no longer exists. The demo is available to play through the link. I created the 2D art assets, UI and had the most active role in directing the project. The development is on a permanent hiatus.

CONTACT DETAILS and LINKS:

LINK TO GAME

 email: to be added

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SCARLETT TIANA WHITE

DISCIPLINE: GAMES DESIGN, DIGITAL ARTIST & ILLUSTRATOR

ABOUT:
Scarlett Tiana White is an illustrator and designer currently studying Games Design and Art at WSA. She began her creative journey at college studying Graphic Design and Fine Art; these allowed her to gain a designer's eye and appreciation for classical art mediums.

Her main focus is digital art, constantly exploring new software and techniques. Never tied down by one specific style instead choosing the most suitable one to best communicate the themes and ideas of a project. She is currently in her second year of university, so far her work has been dedicated to storytelling and narrative learning how to convey information visually through her design work. She has had several freelance jobs and most recently been a part of a gallery show at the Winchester School of Art.

CLICK ON THE LINKS BELOW to see more work

PORTFOLIO SITE:
CLICK HERE

CONTACT DETAILS and LINKS:
INSTAGRAM: @scarlett_tiana_art

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SHENGWEI (VIVIAN) ZHAO

DISCIPLINE: GLOBAL MEDIA MANAGEMENT

CAREER AREA OF INTEREST: I am passionate about content creation and creative media, particularly in storytelling, visual culture, and interactive experiences. I am most motivated when working on projects that allow me to shape narratives, curate engaging ideas, and connect with audiences through film, and cultural events.

BIO:  Vivian Zhao (Shengwei Zhao) is a postgraduate student from the MA Global Media Management programme at Winchester School of Art, University of Southampton. She is passionate about storytelling and visual culture, with a particular interest in how small details can reveal larger meanings and connect with audiences.

Her creative practice spans film, games, and art. She directed the short film Five Minutes, which explored suspense and narrative perspective, and carried out a semiotic study of the cooperative game Split Fiction, analysing how players co-create meaning through visual and textual signs. She also developed a calligraphy-based series that combines Chinese traditions with playful contemporary forms such as dice, Tetris, and dominoes, turning a personal passion into an innovative art form that bridges heritage and modern creativity.

Beyond academia, Vivian is dedicated to photography, capturing everyday details as intimate stories. She also served as captain of the women’s table tennis team at Winchester School of Art, representing her university in national competitions across the UK. These experiences strengthened her leadership, teamwork, and cross-cultural connection.

She aspires to pursue a career in creative content and media production—across film, advertising, self-media, or event curation—where she can transform cultural insights and personal passion into meaningful creative work.

 

IMAGES/VIDEOS / PORTFOLIOS:

LINKS TO BE ADDED HERE SOON

CONTACT DETAILS and LINKS:

See WECHAT QR code to the right

Video Channel link also included

 

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YUXIANG SHU

DISCIPLINE: GLOBAL MEDIA MANAGEMENT

CAREER AREA OF INTEREST: Gaming, Media Operations, Advertising, Cross-Cultural Communications. I aspire to build a career at the intersection of games, new media, and international cultural communication, ideally within multinational companies or creative studios. I aim to leverage my creative production skills, cross-cultural insight, and global media management training to bridge audiences and industries across borders.

BIO:  I am a postgraduate student at the University of Southampton pursuing an MA in Global Media Management, with a strong academic and creative background in media, content production, and digital storytelling. I previously earned a BA in Internet and New Media from Communication University of Shanxi, where I focused on communication studies, new media product design, and cultural promotion through short video.

 

My professional and project experience spans across new media operations, game development, and creative production. As a new media intern at Zuoquan Cultural Development Co., Ltd., I managed and produced content for WeChat Video and Douyin platforms, designing campaigns that promoted local cultural tourism. At Southampton, I served as producer for Underworld Adventure, an RPG game inspired by Chinese underworld folklore, where I led creative direction, map design, and project management. The game was published on itch.io and received positive feedback during exhibition. Beyond digital media, I participated in the ChinaJoy Cosplay Super League 2021, contributing prop design and performance to a stage play, which enriched my cross-media collaboration experience.

 

Fluent in both English (IELTS 7.0) and Mandarin (Level II-A), I bring strong cross-cultural communication skills, proficiency in Adobe Creative Suite, and hands-on experience in social media operations across Bilibili, WeChat Video, and Douyin.

IMAGES/VIDEOS / PORTFOLIOS:

LINKS TO BE ADDED HERE

CONTACT DETAILS and LINKS:

Link to Underworld Adventure: https://zmh020108.wixsite.com/underworldadventure

 email: ys6n24@soton.ac.uk 

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